

With the color elements still selected, right click > Group. Under the Fill and Stroke panel, click on the Stroke Paint tab and then click on the “X” to remove the stroke fill. Next, select all of the color areas, go to Object > Fill and Stroke. You can then click and drag it to the side. Use your arrow keys to shift it to the right side. Sometimes trying to move the layer can be difficult as the program can’t differentiate between the layers. Then Alt + click again to select the layer beneath. If you are struggling to do this, click anywhere on the cupcake to select a color. Step 3 - Remove Stroke Fill on Traced BitmapĮach color in the design becomes a separate element, while the traced outline remains a single image. To fix the gaps, we need to remove the stroke and then add out Outset. Fill the area and repeat this additional step for each new color and area. Click back on the fill tool and select the next color from the palette. To fill the rest of the design, click away from the design using Select and transform objects tool, or “move tool”. Click over additional areas to fill with the same color, for example, the loop in the “L”. We added a pink color fill to the top of the cupcake. Choose a color from the color palette at the bottom of the screen. If there are still gaps, don't worry, we will share a fix in the next step.Ĭlick on the “paint bucket” tool found on the left-side panel. Any areas "cut off" when adding color will affect the fill as well. Zooming in does help but the areas must fill the screen. You first need to click AWAY from the design so it’s not selected.Īreas are not always filled to the edge of the design.

The tool, Fill bounded areas, works like a paint bucket tool but needs an additional step. It doesn't appear to work that way but we do have a workaround that is just as good. Unfortunately, we can't ungroup everything in this traced image. Unlike raster images, vector designs can be resized without losing details. In the image below, we had already deleted the majority of the nodes (images). Drag a selection box around the areas you want to delete or select individual nodes. Next, click on the image to see the nodes. Use the Single Scan option, and then select the Edit paths by nodes tool on the left-side panel.

Alternatively, use the Multicolor feature for color images. For simple black and white traced images, use the Single Scan option. Open your PNG or JPEG in Inkscape and then click on Path > Trace Bitmap. You could also use the User-assisted trace option but this can slow down the process. We need to trace the bitmap image to create a vector, and then remove the excess nodes.
#INKSCAPE TRACE BITMAP STILL FILLED IN FREE#
Then you could use that as your mask.Looking for some color therapy inspiration? We have a fantastic selection of Mandala coloring pages that are just perfect! We also have tons of FREE design resources available on Design Bundles! Step 1 - Trace the Bitmap in Inkscape This will apply a boolean operation to delete parts of the path that lie outside the area you want. Note: If instead you want something like just the head to be the mask, after preparing the pieces as shown above and combining, you could draw a shape with the Bézier tool around the head, and do Path > Intersection. Use snapping to get the positioning accurate. Move the masked image under your traced line drawing, make sure it's at the bottom of the stack. Select both the mask and the image, and do Object > Clip > Set Rescale the image if necessary, and move it under the mask. Now bring the raster image into Inkscape, send to the back of the stack using End. Once you have the mask pieces prepared, select them all and do Path > Combine - sometimes Path > Union might be better if you experience any problems here - this will turn everything into a single path/shape which we can now use as a mask. the trace (left), the trace broken apart (middle), and on the right I'm deleting the pieces I don't want to be a part of the mask. Then break apart and delete the pieces that you don't want to be part of the mask.Į.g. To get a mask you will need to prepare something separately from the line drawing.īest idea is to create a duplicate of the trace to work on. When you have made your trace, it's now made of vectors.
